I made this sometime ago for capturing screenshots to files automatically. Aim to save some time, and to fully utilize the possibility of parametric routine: Change parameters and see what happens.Â It works joyfully if you want to change parameters and generate screen captures and planning to do a lot of them. You can of course generate the file name dynamicallyÂ referringÂ to the parameters you gave to the script, so that you haveÂ meaningfulÂ file names.
The example below will generate two captures at J:\Temp\001_top,jpg andÂ J:\Temp\001_front,jpg both at 600X600 px in ghosted mode.
The instructions are as follows: (if you open the VB code by double clicking you will see it)
‘ Note1: The script is actually calling Rhino commands.
‘ Note2: Remember you have to draw something and is selectable for the script to function. The script uses _SelAll then _Zoom _Selected
‘ Note3: After you toggle blnSave to True, a new viewport will popup, be patient while Rhino work, and wait for that viewport to disappear befor clicking on anything.
‘ Note4: The component is not stable if you try to mouse click on anywhere while the saving process is running. Some stupid move may crash your programme, save RH and GH files before using this component.
‘ FileName : Â String Input Â Â = Supply with the path and file name without “.jpg” extension : e.g.: “C:\Temp\001” (Without the quotes)
‘ blnSave : Â Boolean Input Â = Saves when toggles to True (Remember to toggle back to False after use, otherwise the script will re-run itself during next update)
‘ Resolution_width : Â Â Integer Input = Resolution for the captured image
‘ Resolution_height : Â Integer Input = well…
‘ TopYea : Â Â Boolean Input = Â Toggles if the Top View is captured (Default is False if not connected)
‘ FrontYea : Â Boolean Input = Â Toggles if the Front View is captured (Default is False if not connected)
‘ …Yea : Â Â Boolean Input = Â Toggles if the corresponding View is captured (Default is False if not connected)
‘ DisplayMode : Integer Input(0-4) = Sets the display Mode 0:Shaded 1:Wireframe 2:Rendered 3:Ghosted 4:XRay Default:Shaded
I remember I took some code from somewhere but I forgot exactly the source, (if someone could remind me I would love to cite) I rewrite most of them though. But the attribution header in the code still remains there and now it seems a bit interesting to see the family tree: